Hello world, I'm

Simon Erlic

Software developer, maker, and student.

↑ that's me!

Hi there! It's nice to meet you.

I'm a software engineering student at the University of Victoria, an ML/AI enthusiast, and always eager to solve complex and interesting problems.

My Experience & Tooling

I firmly believe that good software stems from good design, and so, as a result, I strive to create beautiful, intuitive, and accessible user interfaces, robust and secure backends, and scalable and maintainable codebases.

From around 12 years old, I became fascinated with the idea of being able to create my own games, tools, and experiences using software. I remember writing "Choose your own adventure" games using Batch scripts during computer classes in middle school (when I was definitely supposed to be practicing my typing), and then handing out USB sticks with the games to my friends.

In the many years since then, I have continued to learn and grow as a developer, using my curiosity and passion to create as a tool to learn new technologies and frameworks. I've compiled a list of some of the technologies I've worked with in the cards on this page.

Languages


  • C/C++
  • Java
  • Python
  • JavaScript/TypeScript
  • HTML/CSS
  • SQL
  • Swift

Tooling


  • Git/Mercurial
  • Docker
  • Kubernetes
  • Linux
  • GDB
  • CI/CD

Frameworks


  • Express
  • React
  • Astro
  • Next.JS
  • .NET
  • Flutter

My Projects

I want my work to stand for itself, so I'll let it do the talking. Below, you'll see some of my favourite recent projects.

Prismatic


A colour-guessing game written in Dart using the Flutter framework. The game is available on the Google Play Store and the Apple App Store, and is open source on GitHub.

FlutterDartAndroidiOS

Silver Rock Website


A website for a property developer written in NextJS, complete with a custom-built customer management system. The website is hosted by Vercel, and is using Supabase for database.

NextJSTailwindCSSSupabaseVercel

Ducky Debugger


A code debugging UI written in Astro that takes the form of a Duck giving Socratic advise on your code. The project is open source on GitHub.

AstroTailwindCSSOpenAI

Minutemen VR


A VR puzzle/strategy game written in C# using the Unity engine where the player operates and maintains a 60s-era Minutemen-style ICBM silo.

UnityC#VROculusGame Dev

SELO: Farming


A Gameboy/Gameboy Colour game written entirely in C using the GBDK library. Currently in early testing.

CASMGBDKGame Dev

Let's get in Contact

Whether you want to reach out to work with me, or just want to say hi, I'd love to hear from you! Feel free to reach out to me using the contact form below.